This paper presents initial findings and ongoing work of the game creation tool, a core component of the IOLAOS(IOLAOS in ancient Greece was a divine hero famed for helping with some of Heracles’s labors.) platform, a general open authorable framework for educational and training games. Vidakis, Nikolaos Syntychakis, Efthimios Kalafatis, Konstantinos Successful use of educational technology tools requires planning, organization and use of effective learning strategies. Educational technology tools include content management systems, podcasts, video lecture capture technology and electronic discussion boards. The objective of this article is to inform educators about the use of currently available educational technology tools to promote student retention, engagement and interaction in online courses. Staying connected: online education engagement and retention using educational technology tools. The procedure of paper is consisting of Data Preprocessing in Science Education, Data Processing in Science Education, Description of Curricular Process as Complex Data Mining Tool (CP-DMSE), Description of Analytical Synthetic Modeling as Partial Data Mining Tool (ASM-DMSE) and finally. The main goal of paper is consisting in Delimitation of Complex Data Mining Tool and Partial Data Mining Tool of DMSE. The main principle of paper is Data Mining in Science Education (DMSE) as Problem Solving.
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