With the updated Combat Styles featured in SWTOR, a more direct progression system encourages players to explore different builds more efficiently. Thankfully, Legacy of the Sith encourages a more efficient way to level characters up and collect various armor pieces. Traditional MMO elements feature a vertical progression advancement with gear, but SWTOR didn’t always accomplish that. Related: Is Knights of the Old Republic Better On Switch Than PC? It’s unknown how much this system survived in Operations and Flashpoints, but Legacy of the Sith thankfully removed RNG while leveling up. Meanwhile, party members that selected ‘Pass’ weren’t considered at all. Players that selected ‘Need’ indicated an immediate use for the item and received RNG priority, while players that chose ‘Want’ had a lesser chance of receiving that item. SWTOR designated a Want, Need, Pass mechanic to coordinate drops more fairly. Unfortunately, RNG still existed within Flashpoints and Operations, some of the more intense activities in-game. Star Wars: The Old Republic had a kinder RNG system than most games, with random loot boxes or mission rewards offering the choice between generated equipment and items available within the Cartel Market (microtransactions), allowing players to purchase specific items.
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